注: 以下の翻訳の正確性は検証されていません。AIPを利用して英語版の原文から機械的に翻訳されたものです。
対応している処理タイプ: バッチ, ストリーミング
ジオメトリ a とジオメトリ b が交差する部分を計算します。 表現カテゴリ: ジオスペーシャル
出力タイプ: ジオメトリ
例 1 - 基本ケース
引数の値:
geometry_a
geometry_b
geometry_a | geometry_b | :arrow_right: | 出力 |
---|---|---|---|
{"type":"Polygon","coordinates":[[[0.0,0.0],[0.0,1.0],[1.0,1.0],[1.0,0.0],[0.0,0.0]]]} | {"type":"Polygon","coordinates":[[[0.5,0.0],[1.5,0.0],[1.5,1.0],[0.5,1.0],[0.5,0.0]]]} | {"type":"Polygon","coordinates":[[[0.5,1.0],[1.0,1.0],[1.0,0.0],[0.5,0.0],[0.5,1.0]]]} | |
{"type":"Polygon","coordinates":[[[0.0,0.0],[0.0,1.0],[1.0,1.0],[1.0,0.0],[0.0,0.0]]]} | {"type":"Polygon","coordinates":[[[5.0,5.0],[5.0,6.0],[6.0,6.0],[6.0,5.0],[5.0,5.0]]]} | {"type":"Polygon","coordinates":[[]]} | |
{"type":"Polygon","coordinates":[[[0.0,0.0],[0.0,1.0],[1.0,1.0],[1.0,0.0],[0.0,0.0]]]} | {"type":"Polygon","coordinates":[[[1.0,0.0],[1.0,1.0],[2.0,1.0],[2.0,0.0],[1.0,0.0]]]} | {"type":"LineString","coordinates":[[1.0,1.0],[1.0,0.0]]} | |
{"type":"Point","coordinates":[0.0,0.0]} | {"type":"LineString","coordinates":[[0.0,0.0],[1.0,0.0]]} | {"type":"Point","coordinates":[0.0,0.0]} | |
{"type":"LineString","coordinates":[[0.0,0.0],[1.0,0.0]]} | {"type":"Polygon","coordinates":[[[2.0,0.0],[2.0,1.0],[3.0,1.0],[3.0,0.0],[2.0,0.0]]]} | {"type":"LineString","coordinates":[]} |