Loading methods are in the beta phase and may not be available on your enrollment. Contact Palantir Support to request installation.
By default, the Map application loads all objects in a layer to render them on the map. This inherently creates a scale limitation, as you can only render as much data as you can load from the Ontology into your browser. The Loading method configuration facilitates the presentation of high-scale object sets by restricting the application to load only the necessary data required to display the visible extent of the map.
If loading method configuration is available on your enrollment, you can configure it in a geometry with the Loading method dropdown menu in the style panel.
The loading method options are as follows:
You will only be able to select a loading method selection for a geometry if the following is true:
For object types that support tile-based loading methods, the search dialog will not limit how many objects can be added to the map. As such, the Add all option will always be enabled.
Objects rendered in a tile-backed geometry do not interoperate correctly with a number of other Map application features for the following reasons:
The following sections list the Map capabilities that are not compatible with tile-based loading methods.
Geohash and geoshape properties are the only geometry sources supported for object layer geometries, and only property values are supported for all value-based styling options.
As such, the following options are not supported:
Objects displayed in a tile-based geometry do not respect filtering applied in the histogram or the timeline.
Objects displayed in a tile-based geometry will not be included when creating shapes from the active selection.